I finished the Kaleela thing with her mum (she had leveled and loved her adventuring life), and she was killed in the next encounter by a Slay Living spell. Totally reasonable thing for a 3rd level party of PCs (& two 4th level NPCs) to experience. So I just deleted her then. Ahhh, the ammo bug - of course, of course, that's not just for me to exploit for alchemical items. This was actually partially fixed in Patch 1 or 2, you know - previously +1 ammo would make any weapon you carried +1, they fixed that but not the special abilities. May be fixed in Temple+. Anyway, fair enough Marc, although if you find a bug for no silver items, you generally go 'no lycanthropes' as well. Antonio's mace is silver, for memory, and there is a silver light mace in KotB for some reason - I could have sworn I put it in ToEE and made it available for sale in the Church, because you needed silver gear for the Moathouse respawn. I seem to remember adding both - more silver gear for lycanthropes, and more lycanthropes to warrant silver gear. Heh, can't find it in description.mes. My thinking on this, for anyone who cares: Spoiler When I started the game, I was told by a slide or something to go to the general store. I did, found all the usual PnP stuff like 10' poles and iron spikes, and thought, "that's a nice touch". When my first quest led me to a hole that needed rope, I thought, "ahhh, that wasn't just a nice touch, it was stuff we'll need." So I went back and only bought the rope, because we were poor 1st level n00bs, but I made a note to buy the other stuff. When I climbed down the rope and encountered a rust monster, I thought, "I should have bought the iron chain or iron spikes too!" Then when I went round the corner and encountered a wererat, I thought, "there must have been a silver dagger!" because that is a standard starting thing to buy so someone can fight off lycanthropes if that moment ever comes. But there wasn't. Disappointing. The number of ambushes I remember may be inflated by confirmation bias, but I suspect the number of non-ambushes you remember, Marc, is probably affected the same way. The slimes at the bridge is fun (and expected) but still an ambush. The ghasts come to mind too, your goblin 'brawlers', the other large fight on that map past the wall etc. I would have just like to have seen more use of concealment, rather than spawning: the latter can be overcome by careful parties, track, Detect spells etc. The latter feels a little cheap. Suffice it to say, I am over having characters with rogue levels appear behind my party and sneak attack my PCs to death before they even get their first move. You may think of comparable fights in ToEE, but remember how many of them were in confined areas where the players could at least physically control movement, prevent flanking, get tanks out front and block corridors etc. Now think how many fights in this mod are in the open and you can't do that, the flanking sneak-attackers tumble their way into the midst of your party so you can't prevent sneak-attach deaths and you can't bring AoE spells to bear or use tanks effectively because there is no front line. Also, re the 'tough' monsters of the ToEE early game: Lubash could be ignored through the secret stairs, role-played if you wear the cloaks, and you got warned he was there by the gnomes. Likewise the giant+bear in Emridy Meadows gives you plenty of warning of their existence by the screen literally shaking as you get near. Anyway, I am complaining again. Still playing though. I still haven't finished the wererat denoument, which I still tihnk is a good encounter and one that can legitimately be a tough ambush (as a boss fight), I put off until I hit a higher level, now it has a troll. Joy. Still loving the mod. I had a good look at the herb seller, I saw saffron and thought, 'wow, that must be worth a fortune', and it was
Yes, and since this is our first time playing thru the module, we don't know what to expect, so this is causing many saved games and reloading due to this. A few times, I've reloaded and gone a different direction so I can think about a better battle approach now knowing that that battle will be tough.
Hmm. that's odd. The stairs down icon should be where it appears in the picture below. I can't imagine why a scenery would just move like that in your map. Try clicking in the area where the door is shown in this picture.
I didn't have a saved game with this condition, so I reloaded my most prior game and when I went into that room it was normal, as you showed. I exited and re-entered many times and all were OK. interesting
Ok I'm dying here, I cleared out the stronghold but now I can't find Farli again to tell him!?!? Where is he???
He's in one of the shops next to where the boat builder is ( the one with one very big daughter and the bow maker daughter )
Omg he was standing next to the cheesemaker all along!!! Thanks Zalmoxes. Blessed are the cheesemakers...
one issue that i am having is that some people are referred to as Guild Master of Something, but the little pop-up has their real name, so when the quest says one thing and the pop-up name shows something else, then it is difficult to determine who to talk to. Same thing with Farli - he's known by one name, but it isn't always used and his pop-up desciber shows is real name. Hard to keep track of who is who.
And there is one tough battle in the underbelly of the stronghold that I can't seem to find a way to victory. Spoiler That secret room with the ooze and stone statues that come to life. The ooze i can cast protections for, but then I don't have spell slots left for helping with statues. Those statues do massive amounts of damage and rarely miss, and my guys barely hit and do substantially less damage. if my task is to "clear out the stronghold", then it seems that I need to clear out this secret room, but I can't seem to find the right strategy here.
Ahhh, maybe I haven't cleared out the stronghold then, I started on level 2 but tried going back to discuss the young lady's offer with Farli and that seemed to progress things. I am getting through some of these fights with a lot of scrolls. And a lot of divine intervention...
oh, there's lots of goodies down there. I've never scribed scrolls before, but now I am thinking that this will be a necessity for my dilemma here.
Yeah, scribing scrolls is like other forms of crafting, it can quickly make you OP, I don't normally do it myself (plus there is the XP cost of course). But desperate times...
You don't need to clear that room in order to finish the stronghold quest. HOWEVER, you need to clear it in order to find a certain item to progress in one of the main quests that are extending through the chapters. That being said, you can still come back to it when you are ready/stronger as you won't need said item until quite late in the game...
Hey how do you complete the At a Crossroads quest? (I think someone asked this but can't find it, yes I looked). I killed a bunch of stuff, got the armies to call off the war and go home, and even did Maybon's post-battle troll quest, but it's still blue? And Lucern has nothing to say which is disappointing since this whole operation was his idea. I even said that to him. He didn't listen.
Won't be home until very late tonight so no way to check and not sure if this was meant to be part of the quest or not but on top of my head there are a couple of more errands ( probably nothing to do with this so, soreee ) but worth a try: 1) they need you to take some old relics to sell to the Archaic Society and 2) the Farmer needs his house rebuilt...