New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. MICHAEL JOHNSON

    MICHAEL JOHNSON Member

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    Thank you Doug, didn't work. It shows some of the new classes just not all. Before doing this I downloaded the file from a while ago with the new classes and let it auto update but that didn't work. Of Note I do *not* have the same config screen. It's older with not all the options available. This has happened off and on with the config. Also the DM file SHOWS those classes loading (Warmage; assassin; etc...) I can see Favored Soul

    Also of note no problems with races I don't use (Bugbear; troll; etc....) they show up but get this my auto config file does NOT have the DM option available but when I loaded it gave me access anyway
     
  2. _doug_

    _doug_ Established Member

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    Are you saying favored soul can be selected but none of the other new options? Also, can you send the log file? That may help figure this out.
     
  3. Sitra Achara

    Sitra Achara Senior Member

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    Are you running the installer to launch the game perhaps?
     
  4. MICHAEL JOHNSON

    MICHAEL JOHNSON Member

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    Unfortunately no Sitra :-( Doug- I messaged you about the file. I can see Favored Soul, Warmage and a few others on what is page 3 for me when choosing a class. It's page 2 that is missing which has Mystic Thuerge and like 8 others.,
     
  5. Endarire

    Endarire Ronald Rynnwrathi

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    Any word on the Warlock, etc. that someone (Doug?) was working on?

    Thankee!
     
  6. cataclysm

    cataclysm Member

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    after all this year somehow turned back to play one more time.
     
  7. _doug_

    _doug_ Established Member

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    I am actually just about to post a beta with some of the etc. you were referring to.
     
  8. Endarire

    Endarire Ronald Rynnwrathi

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    Thankee! Alleluia!
     
  9. MICHAEL JOHNSON

    MICHAEL JOHNSON Member

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    If anyone has the same issue I did above (Temple+ not showing all the classes even when option is checked ON) I went ahead and played with what I had and as soon as my players leveled up to level 2 ALL the classes were available as well as a few new spells and talents WEIRD!
     
  10. Endarire

    Endarire Ronald Rynnwrathi

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    Did you set the option on before starting a new game?
     
  11. kovat

    kovat Member

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    From where the drow skins are read? I could not find a .tga for them.
     
  12. Buffed Rabbit

    Buffed Rabbit Established Member

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    I suspect that they aren't exactly a skin, but there is a "hidden" armor that was somehow equipped by default on the normal elf models.
     
  13. Shiningted

    Shiningted I want my goat back Administrator

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    Yeah, they are all (unlootable) armour over a normal elf model.
     
  14. OLLY613

    OLLY613 Member

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    Anyone got any new classes they are working on? Prestige or base? Loving the new .93 update. I finally got my game to work again.
     
  15. _doug_

    _doug_ Established Member

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    v1.0.94 is Released!

    * Skill point penalties were off at level 1. Odd numbers were rounding toward zero instead of down (dolio).
    * Disarm, trip and unarmed strikes now only provoke AoOs from the target, not everyone who threatens (dolio).
    * Made finger of death damage negative energy type. Unspecified seems to get cancelled by all damage reduction (dolio).
    * Remove +4 ranged attack bonus against helpless targets(Atari bug 30). (dolio)
    * Fixed failing to copy one scroll letting you retry others(Atari bug 124). (dolio)
    * Treat sleeping/held (helpless) critters as having 0 dex, held as 0 str. Unconscious already did this, but it was missing from these others (Atari bug 31). (dolio)
    * Make troll (and other?) rend attacks 2d6 + 1½ str instead of fixed 2d6+9. +9 is just the pre-calculated value for the typical troll stat block. (dolio)
    * Hide 'Held' effect indicator when character also has freedom of movement. The other tooltip already did this. (dolio)
    * Don't do begin-round break free from hold effects when character has freedom of movement; if you succeed, it wastes your turn. Atari bug 119. (dolio)
    * Remove +4 bonus to avoid being tripped from Improved Trip. Atari bug 34 (dolio)
    * Enable sneak attack on Color Spray stun. Atari bug 42. (Stunning fist seems okay already) Also made the blind effect remove your action, because you're supposed to be stunned as well (there are up to three individual conditions applied in sequence for the effects, rather than up to three simultaneous conditions). (dolio)
    * Tweaked the copy scroll action check function to enable a better float message if you are being blocked by a previous failure-to-copy. (dolio)
    * Fix double stacking some NPC save bonus (dolio)
    * Fixed the way enhancement bonuses to armor and shields work, to prevent stacking and erroneous information in the UI. (dolio)
    * Fixed fast healing. (dolio)
    * Unseen seer has now known spells removed from advanced learning options
    * Improved hydras to have more paper and pencil correct mechanics (does not effect the hydra in the tmple) (dolio)
    * Shield bashing and enhanced options related to two weapon fighting (dolio):
    * There is a toggle radial for controlling whether you actually use two weapon fighting. This lets you do the following:
    * Turn off two weapon fighting even while holding two weapons, to avoid taking the two weapon penalties
    * Turn on two weapon fighting when wielding an appropriate shield to use shield bashing as a second weapon
    * Turn on two weapon fighting while holding a double weapon
    * There is a toggle radial for swapping which hand is your primary weapon. This lets you do the following:
    * Attack with just your left hand if two weapon fighting is off, so you can fight with just your left hand without a penalty
    * Shield bash as your primary attack
    * Use the opposite end of your double weapon as a primary attack (only affects animation at the moment)
    * New Spells: Mass fire shield, Prismatic Ray, Hunter's Eye, Sure Strike, Tactical Precision, Accuracy. Hail of Stone, Lesser Orb of Acid/Cold/Electricity/Fire/Sound, Blades of Fire, Fireburst, Greater Fireburst, Blast of Flame, Orb of Acid/Cold/Electricity/Fire/Sound
    * New Feats: Improved Shield Bash, Active Shield Defense, Shield Charge, Shield Specialization, Shield Ward, Agile Shield Fighter
    * Added bashing enhancement for shields
    * Added Electic Learning PHB2 options for the warmage (more advanced learning spells will now be available)
    * Select some weapon animations based on how you're wielding them at the moment (dolio):
    * Double weapons use the staff animation while you're two weapon fighting.
    * When you're two handing them, double weapons use hammer or axe animations.
    * Additions to the stricter rules option (dolio):
    * Dwarves were getting waraxe proficiency for free, when they're only supposed to treat 1-handed wielding as martial
    * Gnomes were getting hooked hammer proficiency for free, when they're supposed to treat it as a martial weapon
    * Half-orcs were getting orc double axe proficiency, but the books don't say that. Orcs weren't getting to treat them as martial weapons.
    * Dismissing a spell is a standard action
    * Require 100GP/spell level for copying scrolls
    * Made coup de grace actually give a saving throw. Previously it was just automatically killing the target as long as you did more than 0 damage.
    * Added Animation for dismissing a spell (dolio).
    * Note for modders: Bumped Maximum conditions from 1000 to 2047

    https://github.com/GrognardsFromHell/TemplePlus/releases/tag/v1.0.94
     
    Last edited: Jun 18, 2024 at 3:20 AM
    zertzax, ithildur, Pygmy and 4 others like this.
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