New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Zip the save files up, upload it to Onedrive or Dropbox, then share a link to the file. Paste the link below.
     
  2. Sitra Achara

    Sitra Achara Senior Member

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  3. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Ok, new try. https://www.filemail.com/d/knxizaequohuhru
    Although I don't understand that the file is too large (1,7 MB)
    And just by the way the colours in Temple+ are a little bit disturbed when I load a savegame.
    Everything a little bit purplish.
    Ok, I just tried the whole thing on my Laptop and it just worked fine using old save games.
    Probably just have to start a new game on my PC.
     
    Last edited: Feb 16, 2023
  4. Sitra Achara

    Sitra Achara Senior Member

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    Much like you noted, I had no issue loading the save you posted... might be a damaged installation on your PC, so you could try reinstalling ToEE and see if that helps. You can also install to another folder if you don't want to wipe the old one.
     
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  5. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    I don't quite understand a certain aspect of DM mode. I understand I can let all kind of creatures appear in a scenario. But they are neither part of my group nor are they hostile
    which I would prefer, so I could spice up some rather boring battles in the temple with some more challenging monsters or even spellcasters.
     
    Last edited: Feb 28, 2023
  6. hammyh

    hammyh Established Member

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    It has been a while since I've played with DM mode, but iirc:

    -after creating the monster, you need to select it and then give it the desired faction. The temple has multiple factions and depending on your status (robes, alliances, etc)...your party faction may not be considered hostile.

    As for adding to an ongoing battle...I can't remember if they simply go hostile or you must set them hostile via DM (ie, ToEE particulars if scripted on sight, etc.)
     
  7. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Thanks, I probably have to play around with the options by setting faction to a certain status to make them hostile.
     
  8. kovat

    kovat Member

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    Is Versatile Unarmed Strike broken or do I do something wrong? Whenever I try to choose any of the 3 attack types, I got an "Invalid Action" message, and my monk keeps using bludgeoning unarmed attacks.
     
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  9. _doug_

    _doug_ Established Member

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    Let me take a look and see what I can find.

     
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  10. _doug_

    _doug_ Established Member

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    Looks like it got messed up when I switched it to use the official swift action feature. Just put in a pull request with the fix.
     
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  11. Illustair

    Illustair First Order Wizard

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    Hi. Any way I can remove the level adjustment for certain races? I really want to try the Drow race, but +2 level adjustment is just too much for me. Thanks.
     
  12. August

    August Established Member

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    Lemme teach you to fish.

    Do yourself a favor and make an "Overrides" folder in your main Temple install. In there, make a new folder. Call it "Illustair's Tweaks" for now.

    From there, you can start putting together your own little mod. In the folder, make a txt file, then rename it "mod_specs.json". Don't worry that you put any text in it.

    Anything you put in here is the last word so you can make files that override everything. Look at https://github.com/GrognardsFromHell/TemplePlus/tree/master/tpdatasrc/tpgamefiles - your directory will overwrite anything in this folder.

    Okay, so in your new Illustair's Tweaks folder you've got your blank mod_specs.json file and nothing else. Let's fuck with the LA. Make a new folder called "rules". In there, make a folder called "races". Take a look at https://github.com/GrognardsFromHell/TemplePlus/tree/master/tpdatasrc/tpgamefiles/rules/races and you'll probably figure out what we're doing next... copy https://github.com/GrognardsFromHel...tasrc/tpgamefiles/rules/races/race066_drow.py and put it in your races folder. You can mess with this stuff in Notepad, it's just a text file!

    You're going to fuck around with raceSpec.level_modifier(set it to 0) and to be safe also go change
    Code:
    def GetLevelModifier(obj = OBJ_HANDLE_NULL):
        return 2
    to also return 0.

    Guess what you just did. ;) When you launch the game, look on the bottom right corner, and you'll see "Illustair's Tweaks"!
     
  13. August

    August Established Member

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    Mental note: Make the Common Drow subrace... Half the time I just change the grey elf subrace to just have a material offset of 12 (that makes it use the drow skin)
     
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  14. Illustair

    Illustair First Order Wizard

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    Perfect, just perfect! Thanks a lot! Now I can tweak stuff to my heart's content.

    But what's the mod_specs.json for? If I have to edit something else other than races, I have to have another one for that particular folder?
     
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  15. August

    August Established Member

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    It's a dummy file. It used to be that in Overrides you'd just start dumping your mod files, but Sitra added a cool system where any folder that has a blank mod_specs.json inside will be treated as its own private override, essentially letting you make easy drag and drop mods (well, constants.py still needs to get tweaked manually but I digress)
     
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