Volunteers needed - beta testing next Temple+ release

Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.

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  1. _doug_

    _doug_ Established Member

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    You are right on Beguiler. I should have time to fix that tomorrow.

     
  2. hammyh

    hammyh Established Member

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    This may be a bit offtopic of OP, but:

    For your idea, I'd suggest trying swash 3 / 1 lvl specialist mage of some kind that gives shield (transmuter?)/ 5 AbC / Duelist +. Your CL will only be 1 less than full. You'd need dodge+mobility by lvl 9. Combat Casting by lvl 3. Or you could go Eldrich Knight or plain fighter for even more feats, if not a fan of Duelist and don't like the required feats/no armor.

    Beguiler misses the main feature which [imho] is the insane shield AC.

    It also really shines in ToEE with 2H weapons and power attack, but swash should also be interesting. - In theory spiked chain should profit off everything-both finesse and power attack? (which would mean you'd also need to squeeze in feat exotic wpn spiked chain). If you are not into such spiked chain cheese, there are lots of rapiers and other swash wpns around.


    You'll be surprised how far AbC goes with very little arcane level commitment.

    ___

    Edit: I forgot that AbC requires 5 BAB. So my suggestion is not entirely valid. oops. It needs 3 swash, 1-2 fighter, 1-2 mage first. You had the general idea correct.
     
    Last edited: Oct 18, 2021
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  3. _doug_

    _doug_ Established Member

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    Almost missed this one. I will take a look into it tomorrow also.

     
  4. August

    August Established Member

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    Hammyh, I'm definitely trying that next time! Trying to look for niche cases in my builds to test this thoroughly, so that's what's with the suboptimal approach. EK when done with abjurant for sure. By the way, is the Dragon Disciple not actually available yet to test?
     
  5. _doug_

    _doug_ Established Member

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    Seems to work for me. Might need some help reproducing. Are turn undead charges not refreshing or just not displaying right?

     
  6. Pygmy

    Pygmy Established Member Supporter

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    I am afraid your undead charges mod hasn't been carried forward to Beta 3183 . I believe it was lost at 3177.

    Going back to 3176, I must apologise as resting for 8 hours appears to reset the turn count to the correct display for an aasimar cleric with 20 CHA with and without Extra Turning now grrrrr.
     
    Last edited: Oct 19, 2021
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  7. Sitra Achara

    Sitra Achara Senior Member

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    I've merged that in now.
    Note about the versions: we're using Git for version control. This uses a tree-like structure, where new features are commited in branches before being merged back into the master branch (except for my commits, mwahaha). Point is, the "latest" build may be from a feature branch which is not yet synced up with the master (or vice versa). Usually you'll want to stick to the master branch, unless you want to test out a specific new feature. I'll update the OP to reflect that...
     
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  8. August

    August Established Member

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    Test is going well so far, anything in particular you'd like me to try and break?
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Well anything from the changelog goes, really. Or just play as normal, that's fine too.
     
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  10. hammyh

    hammyh Established Member

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    I forgot to mention that these issues were still outstanding last time I looked. The wild shape Dire Lizard, certainly.
     
  11. August

    August Established Member

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    I'm sure it's probably a known thing that racial HD doesn't grant base attack bonuses but should, right? For example, the bugbear I'm testing out is now fighter 2 and should qualify for great cleave but doesn't, and is missing +2 base attack.

    I am assuming folks have already looked at and thought about this, and I know I've seen prior discussions where throwing proficiencies at a monster with monster HD seemed to be the compromise. I've spent part of the morning thinking over how best to attack the issue, and the only solution I've really thought up of so far is the creation of a "monster class". Not an adaptation of the (in my opinion extremely clunky) Savage Species ruleset, but a class only available to monsters. I think that's outside the scope of the current test but I think I have something in mind, I'm gonna chew on it a bit.
     
  12. Sitra Achara

    Sitra Achara Senior Member

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    I don't really remember, but it's quite possible that it's slipped under the radar since until now the only monster races were Trolls / Giants who already have a lot of levels, and a huge strength bonus to boot. Anyway should be fixed now, let me know if it's still bugged.
     
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  13. August

    August Established Member

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    Do confirm that fixed it right up in terms of base attack. Still missing saves (should be Fort/Will +1, Ref +3).
     
  14. Sitra Achara

    Sitra Achara Senior Member

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    Oh right, unfortunately it can't take those from the protos.tab since they're strictly NPC fields. Should be fixed now.
     
  15. August

    August Established Member

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    I just grabbed the new build 3189 and not only are the bugbear saves still not working, but none of the hit die monsters have working save bonuses. :(
     
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