I was not using an auto-save. It happened once after i talked to the blue guy (named Tailor?) and once after delivering the barrels - or maybe after showing the elf-merchant the found documents&map I plan to delete all my saved games and restart the game from the very beginning - just to make sure that there is no oddities in any of my saved games that I've been reloading to test/retest certain areas
Yeah, if there is a valid game engine limitation, then I OK pretending they are reaching down and we are reaching up.... It is just a bit comical that the participants are a short dwarf and an even smaller goblin. This is preferred over mucking things up
First of all the red font color meant for me mostly, I was shocked that we have such issue. It definitively was not directed to you)) I'm glad you are playing this. Thank you Sir! Can you help me out a bit? Look for G_E5ABE70D_F211_42B3_9822_DA440143228C.json file in save folder. It should be in \modules\ToEE\Save\dslot0054\storage folders, where dslot0054 is save name, same as save file name. It should have "encounters_placed" of 1 or greater. If no file or value is 0 it will respawn itself again.
No worries, I just wanted to make sure we are all on the same page. I am not sure if I am following what you are requesting. My folders go up to dslot0051: but I can see my saved game names in the list: But I don't even have a folder that has these timestamps. When I look in dslot0051, the encounters_placed shows a value of 1 I tried to 7zip my entire Save folder, and it got down to 2.7meg, but the forum software saves that it is too big to be posted
@FDR4PREZ, I need only save slot, which is before comeback to Lab, which was respawned. For save slot0010 you'll need to provide every file which has slot0010 in name, plus dslot0010 folder. Just zip it and it would be just fine. But if you load the save which has encounters_placed > 0 and after that you go to the Lab and it respawns again, then it is a problem.
I understand that much, but I don't have that many folders. You can see in my previous screenshots that my "slot001918 - talked to tailor before going north.gsi" is the saved game for when the West is complete and I talked to the blue tailor guy, so now I can go north. But I do not have a folder named slot001918 If I load that saved game, but I go west, then the cave has been repopulated
Generated a few clearance/new pathnode files. I actually found and fixed a bug with the node distance calculation along the way, and improved the PF a little bit (culling the 1st path node where appropriate). Also pimping the new pathfinding editing features
Thank you Sitra! Will incorporate it onto next beta release. Currently we are working with Shiningted on last dungeon and fixes.
Oh, one more thing - if you intend to use the defaultModule feature, you need to adapt your save scheme (dSlots) to it. On that note, I'd recommend making use of the Current save folder that's provided by the engine. That way the engine takes care of packing and unpacking it.