Cormyr - new module development [video]

Discussion in 'General Modification' started by anatoliy, Mar 10, 2020.

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  1. WinstonShnozwick

    WinstonShnozwick Established Member

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    Does the module have shop inventory lists?
    "Combat heavy" sounds perfect. However, to take advantage of non combat skills, are there any NPC dialogue interactions that you can use those skills in? It's nice to have that extra bit outside of combat.
     
  2. Shiningted

    Shiningted I want my goat back Administrator

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    Umm, not sure what you mean by that? Do you mean does the module specifically say what is sold? No, I don't think so, and if it does I didn't follow it. For memory it only makes mention of the armourer selling some +1 stuff and I removed that for first level characters.

    The module currently has shops that cover all the basics - very few exotic weapons or armours to be honest (and no mystic weapons at all :p) - and a refresh of 50% on everything, so lots of difference from one day to the next. Inventories will update to reflect level, as per Anatoliy's last post.
     
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  3. Shiningted

    Shiningted I want my goat back Administrator

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    Nothing to see here, move along.
     

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  4. Endarire

    Endarire Ronald Rynnwrathi

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    And appropriate scrolls!
     
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  5. WinstonShnozwick

    WinstonShnozwick Established Member

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    @anatoliy Suggestion for your bag of holding feature. As a user, filling up the roll history window with lines for every item when you do stuff like "examine bodies" and such for the bag options can be a bit of an overload. Would it be possible instead for the roll history window to be something like "Bag of holding examining bodies", and part of the text is a blue link you can click like roll histories that shows a new window like bonus breakdowns where instead the full list of items is shown? This would be a much cleaner way of showing IMO.
     
  6. anatoliy

    anatoliy Established Member

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    @WinstonShnozwick, I don't think it is possible with current T+ implementation. Although I like the idea :)

    Bag of Holding listings allow user to see selling price. Which is really useful for players, as my real life games often demonstrate.

    So I will not remove it.

    But one thing I will definitely remove - Autosell option, which I created for testing purposes.
     
  7. Shiningted

    Shiningted I want my goat back Administrator

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    Correct. Appropriate scrolls.
     
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  8. Shiningted

    Shiningted I want my goat back Administrator

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    Leaving this here. Please do not touch.
     

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  9. Endarire

    Endarire Ronald Rynnwrathi

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    If we don't touch it, how do we download it?
     
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I'm sure it's going to be for @anatoliy's use only.
     
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  11. Shiningted

    Shiningted I want my goat back Administrator

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    Gah.
     

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  12. Shiningted

    Shiningted I want my goat back Administrator

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    And again, gah.
     

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  13. Kriegdoom

    Kriegdoom Member

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    Guys, this is pretty exciting. Let me know when you need beta testers . . . will provide own pole arm.
     
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  14. Shiningted

    Shiningted I want my goat back Administrator

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    Deus vult!
     
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  15. anatoliy

    anatoliy Established Member

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    There are number of features required for Shattered Gates module to work:
    1) obj.scripts.counter_set API added by me recently. It is used for setting up Traps dynamically.
    2) NPC HD Avg setting, added by Doug. I want Shattered Gate to be compliant to original book for NPC hit points.
    3) tpdp.config_set_string and tpdp.config_set_bool added by Doug. Shattered Gate require disabletargetsurrounded and disablechooserandomspell_regardinvulnerablestatus setting to be set to 1 to work correctly.
    4) tpdp.create_history_attack_roll added by me. It is required for Smash Object action.

    As for the current development status - we are testing first two dungeons to create beta pre-release. It will not be full release, last dungeon is not ready yet.
     
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