Zoltec's mod for temple plus 1.0.64

Discussion in 'General Modification' started by Zoltec, Aug 13, 2018.

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  1. Zoltec

    Zoltec Pгōdigium

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    *===========================================================*

    ! title Icy Demon
    ! version 6.2
    ! released
    ! auth dev icydemon aka zoltec @ co8 forum
    ---

    [objective]
    ---
    * To add or improve existing game textures and skeletal models found in the Temple of Elemental Evil, Co8 Modpack version 8.1.0, and if applicable Temple Plus releases
    ---

    [mod requirements]
    ---
    ! The Temple of Elemental Evil game patched with 1.0 and 2.0 patch
    ! The Circle of Eight Modpack New Content version 8.1.0 (only)
    ! Temple Plus version 1.0.75 and above ONLY. Warning: This is due to taking advantage of the updated extender method. It will CTD if you use a Temple Plus below version 1.0.75.

    [install]
    ---
    * Cut the extracted overrides folder and paste it inside the Temple of Elemental Evil game folder
    ! It is very important that you delete the old overrides folder before pasting the new one
    ---

    [changelog]
    ---
    ! I do pretty much slack of with updating the version log, but here you go

    ! version 6.2
    * NEW duergar and svirfneblin race texture
    * ADDED missing black dress entries in the materials_ext.mes
    * UTILIZED updated extender method (i.e. meshes.mes and addmesh.mes)
    * REPLACED old python files in overrides/rules/races/ with python files from temple plus 1.0.75 in order to carry the stat fix for the wild and gray elf

    ! version 6.1
    * ADDED tutorial for swapping race textures

    ! version 6.0
    * NEW wood elf race texture
    * NEW wild elf race texture
    * NEW gray elf race texture
    * NEW aquatic elf race texture
    * FIXED incorrect texture path for red and green mystic garb for eastern race texture
    * IMPROVED existing mephit textures and skeletal models
    * REVERTED skeletal models of sniverfblin, tallfellow, strongheart, ghostwise from the recent Temple Plus update
    * ADDED wild elf female missing entry in protos file. This allow you to choose the female version of the wild elf race
    * IMPROVED polar bear texture

    ! old versions
    * IMPROVED hair skeletal model. Tailored for elven mage portrait e.g Aramil
    * REVISED (4TH) ToEE interfaces
    * IMPROVED track user interface with enlarged font
    * IMPROVED vanilla portraits
    * IMPROVED drow race texture in PCs folder
    * SWAPPED duergar race to drow race texture
    * IMPROVED stone giant and stone giant troop texture and skeletal model
    * IMPROVED texture of chainmail helm, gloves and boots
    * IMPROVED texture and skeletal model of lamellar armor
    * NEW homebrew item assassin cloak, proto 6721
    * NEW homebrew item hellbent longsword, proto 4998
    * NEW texture for worg
    * RESTORED textures of quarterstaff
    * TRANSPARENT track user interface
    * REVISED (3RD) ToEE interfaces
    * REVISED (3RD) hawk, owl and raven skeletal models
    * IMPROVED PC base textures
    * IMPROVED hair textures
    * NEW race texture for gnome, dwarf and duergar
    * ADJUSTED skeletal model of female dwarf farmer clothing
    * CHANGED hair color from pink to blue
    * NEW elven mage portrait with blue hair
    * RETAINED one pink hair for NPC 'Lydia the Innkeeper'
    * REVISED (2ND) hawk, owl and raven skeletal models
    * IMPROVED half elf and elf race textures
    * FIXED added portrait not selectable on the creation screen
    * UTILIZED extender method of Temple Plus
    * ADJUSTED skeletal model of great helm
    * NEW portrait for monster lacedon
    * REVISED (2ND) ToEE interfaces
    * ADDED missing spike gauntlet text entries
    * IMPROVED vanilla portraits
    * RESTORED vanilla portraits
    * SWAPPED half elf to common elf race texture
    * UPDATED proper head.TGA of gnome in PCs
    * ORGANIZED files and created folders dedicated for each PC race
    * STREAMS cat familiar sounds attack, die and panic (removed from the latest version)
    * IMPROVED human, halfling, half elf and elf race textures
    * REVISED (1ST) hawk, owl and raven skeletal models
    * REVISED (1ST) ToEE interfaces
    ---

    [swap-race-texture-reference]
    ---
    The purpose of this tutorial is for you to learn how to change the texture for each race

    First, you need to look for the python files in the directory below,

    C:\...\ICYDEMON 6_0\overrides\rules\race\*.py

    Second, open the python file of the race that you prefer to edit. This tutorial is only applicable to new subraces that has been added by Temple Plus.

    Note: This will not work with the generic races that ToEE has, as it has been internally set by the game. But you can change their texture path by editing the materials_ext.mes file in the Icy Demon directory.

    Third, here’s the reference list <see below> for new textures and generic textures. Just a reminder tread carefully when editing the .py file as it was very sensitive, any incorrect formatting, additional white spaces or typos will lead to CTD or crash to desktop, you have been warned!

    gray_elf raceSpec.material_offset = 26
    wild_elf raceSpec.material_offset = 29
    wood_elf raceSpec.material_offset = 43
    aqua_elf raceSpec.material_offset = 24
    drow_elf raceSpec.material_offset = 20
    eastern_texture raceSpec.material_offset = 8
    eastern_texture_dwarf raceSpec.material_offset = 6
    generic_human raceSpec.material_offset = 0
    generic_elf raceSpec.material_offset = 2
    generic_orc raceSpec.material_offset = 4

    Change the value of the raceSpec.material_offset and you are good to go! Also, I already added a seperate folder that contains all the unmodded .py of races, so all you need to do is edit them. :) (these folders will be in the next release 6.1)


    [credits]
    ---
    ! special thanks to the people who tried this mod
    ! endarire @ co8 forum for the stone giant troop texture and model overhaul suggestion

    ! xvicious @ co8 forum for the ff:
    * assassin cloak model
    * revised models for the familiars
    * SKM toolset

    ! Temple Plus team
    * ToEE engine enhancement and bug fixes

    ! Co8 Modpack team
    * developed modpack 8.1.0
    ---
     
    Last edited: Jul 9, 2019
    anatoliy likes this.
  2. Sitra Achara

    Sitra Achara Senior Member

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    Why not host it on moddb? Didn't you already have a file there?
     
  3. ithildur

    ithildur Established Member

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    Nice, great job
     
  4. Zoltec

    Zoltec Pгōdigium

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    Sitra Achara likes this.
  5. Sitra Achara

    Sitra Achara Senior Member

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    Ah i see you repacked tggamefiles.dat. As I've said, this will be invalidated on the next temple+ update.
     
  6. oudeis

    oudeis Member

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    When will the next Temple+ update be released? Is there a changelog or list of new features?
     
  7. Sitra Achara

    Sitra Achara Senior Member

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  8. oudeis

    oudeis Member

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    Man, am I glad I read that: I've been trying to get Goodberries to stack without avail for a long time now. How did you discover what the problem was? I didn't see anything in either Goodberr.py or Protos.tab that seemed incorrect.
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Hell if i remember. But like it says, it's related to them being identified.
     
  10. Endarire

    Endarire Ronald Rynnwrathi

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    Could we get this IcyDemon mod's features merged into a near future T+ release?
     
  11. Sitra Achara

    Sitra Achara Senior Member

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    No.
     
    Allyx likes this.
  12. Zoltec

    Zoltec Pгōdigium

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    Icydemon v 1 1 1 will be available after some time and supersedes old version uploads. Existing users will need to re-install their 'Temple plus' before installing the mod. The mod is now independent from Temple Plus, but still using the extenders. Temple plus is a requirement for this mod to work.
     
  13. Zoltec

    Zoltec Pгōdigium

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    Hi Sitra Achara, I hope you can issue a fix for this.

    [​IMG]

    Im sure this is not in your prior list, a minor stuff. But this issue lingered since TemplePlus-1.0-rc1. How do I know, I back track all previous releases on github and tested some of them (i.e., v1.0-rc1, v1.0.52, v1.0.54, and v1.0.55). Thanks!
     
    Last edited: Aug 29, 2018
  14. ithildur

    ithildur Established Member

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    What the heck does this mod do again? I don't see any descriptions.
     
  15. Endarire

    Endarire Ronald Rynnwrathi

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    The moddb.com link stopped working for me.
     
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