Icewind Dale: ToEE - Total Conversion

Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Thanks for testing @FDR4PREZ I'll add those adjustments to my to do list.

    Does the Jermsy quest always give a big XP reward? Evil players have the dialogue options to send him away running and screaming... If the reward is for comforting the kid in a time of trauma, awarding Evil parties for being unsympathetic doesn't seem right.
     
    Last edited: Dec 30, 2016
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    A few points for @Shiningted to look at here.

    I did consider allowing the skinning of Wolves (which near infinity states are valued at 500gp base value) and possibly Yeti's also, but I don't know how KotB handles this skill check, or if it can be imported to IWD at this stage.

    As for the random encounters in the prologue, I'd be inclined to keep them in since Ted's done the work to get them going already.

    Edit: I've attached these recent changes to a quickpatch 7.1 file for your testing purposes, Just extract this .zip into your root folder (once patch 7 is activated - no need to reactivate.)

    Edit 2: Files re-attached below - quickpatch 7.2 as the quest description for Elisia's song was not included.
     
    Last edited: Dec 30, 2016
  3. FDR4PREZ

    FDR4PREZ Established Member

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    I see your point there about evil parties. I don't think IWD makes much distinction in that regard. I'll try and start up an evil party and see what happens in my original IWD game.

    But if a good party is rewarded for being good, then an evil party should be equally rewarded for being evil, no? evil lives matter :p

    PS: thanks for moving my post to the proper thread. I noticed my mistake afterwards.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Oops, I forgot the new quest description for Elisia's song. re-uploading here, same install instructions as before.
     

    Attached Files:

  5. FDR4PREZ

    FDR4PREZ Established Member

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    Thanks for the quick patch. I will try it Friday evening. I've got to get some sleep and I've a busy day ahead of me.

    I'll need to check some old saved games from my current run through of the original IWD to see what values were assigned to the wolf pelt. I don't remember what the Yeti pelt was paying. In one of the walkthroughs that I have it says that the wolf pelt is paying you 250gp.

    I don't recall if IWD pricing is based on reputation, but I shouldn't have a bad rep in my current game. I do know that IWD will start to offer you less if you sell the same items repeatedly to the same store...supply and demand...you keep selling the same loot to a shop and he will start paying you less.

    I really like the current RE work that Ted has done. Some of them are a bit tough, but it is a dangerous area after all.

    Keep the RE as they are, but maybe consider adding in an option to allow the hermit to watch over you while you rest (this type of thing is being done by three different people in Chapter 2 in various maps). And it would be kinda neat if your party was randomly wounded from the avalanche, but these are both a step away from the original game.

    But I guess if the hermit will allow you to rest, then there is little reason to be hurt by the avalanche since you can simply rest it away.
     
  6. FDR4PREZ

    FDR4PREZ Established Member

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    After I apply the 7.2 fixes, I am assuming I can use a saved game from the initial shopmap just prior to entering Easthaven, or use my first saved game from within Easthaven, yeah?

    Meaning that I don't need to start a completely new game and go thru the entire startup process again of selecting the party members and purchasing items again.
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Yes, I myself have been using the IWD default party group of characters I premade and posted in the Icewind Dale portrait pack, once I bought their starting gear on the shopmap I made a "Start" save, and have been starting games with that group since.
     
  8. FDR4PREZ

    FDR4PREZ Established Member

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    Thanks, @Allyx

    I'll to the same for my default party, too.

    For the original IWD game there have been a number of mods made out there. Most are tweaks of the rules and adding spells, etc, which we don't need to worry about for the conversion work that you are doing here.

    There is one called Unfinished Business, and the modders saw that there are dialog and plot points that were in the code, but not in the game, so they added them back in.

    Would this be a consideration for addition into your work here?

    http://www.gibberlings3.net/ub_iwd/
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I think getting the game running from start to finish will be the primary target, if the mod proves popular we can add hard and insane difficulty settings and perhaps start thinking about recreating the best player made mods, but it certainly wouldn't be a priority any time soon.
     
  10. FDR4PREZ

    FDR4PREZ Established Member

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    I am in the midst of playing with the 7.2 patch. Right now I am just starting the Orc Cave.

    Hrothgar's chest is still a click-twice chest, but I don't think it is worth too much effort to fix, but I'll leave that to your decision.

    There is one thing that I noticed in Patch 7, but I forgot to mention it in my previous post. Now playing with 7.2 I can confirm the trouble:

    When I first enter the Orc Cave and you complete the battle with the three orcs at the entrance, after the battle it is not possible to cast any spells. If you exit the cave, then you can cast spells. I'd have to confirm if this occurs at other locations of the cave, but I don't think so.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Ah my bad, I thought I had removed the script hooks for that chest that were causing the double clicking open error, but had not. Attached a file below to fix this issue.

    I can't say I've noticed this myself, I'll investigate further and see if I can figure out a fix for it. <- Could not reproduce.
     

    Attached Files:

    Last edited: Dec 31, 2016
  12. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    OK, so I started working on the sound schemes for Kuldahar Pass, 2 of 7 completed, the Orc Shaman AI is mostly working correctly, but still needs some work, they were prebuffing with Shield of Faith and Entropic Shield, but for some reason swapping Entropic Shield for Bulls Strength doesn't want to work, and they won't cast Enlarge Person as a Strength Domain spell either. :(
     
  13. FDR4PREZ

    FDR4PREZ Established Member

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    The chest is fixed now, thanks.

    I am not sure what value you assigned to the pelt, but Pomab will pay me 145gp for it, so that is much better than the original value. I checked my original IWD game and Pomab was offering me 225, and in Kuldahar the smithy is the only merchant that will buy it and he gave me 250 for it.

    For the issue in the cave, I've attached two of my saved games. One outside the cave, before I entered, so you can do the battle when you enter, and one saved game right after the battle.

    I think the issue is related to your shaman pre-buff AI.

    When I attempt to case Cure Light Wounds on my bard, I get three possible reactions:
    1) The recipient will get a Will save, and if he saves then nothing happens.
    2) if he fails his save, then the recipient will have Bull Strength applied to him.
    3) Some times there will be a little floaty red text saying "Cannot cast spells"

    In either case, the spell that I cast is not consumed from my memorized spell list.

    If my wizard attempts to cast sleep on the party members, one of two reactions occur:
    1) the party goes into "battle" stance, but the spell is never cast and then they go back to normal mode.
    2) I attempt to case the spell nothing happens at all. The icon changes into the "magic spell" icon, but when I click somewhere the icon reverts back to normal and nothing happens.

    In either case the spell is not consumed from my memorized spell list.
     

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  14. Sitra Achara

    Sitra Achara Senior Member

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    That's a known ToEE engine bug, which happens when an NPC casts a spell while the player's spell targeting UI is active. Fixed in Temple+ ;)
     
  15. FDR4PREZ

    FDR4PREZ Established Member

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    Interesting. Thanks.

    So I need to stand there and wait until the shaman have finished casting their spells before I cast spells?

    And I suppose that if I leave, rest, and return, then this issue will/may occur again since the shaman recast their buffs again when I reenter the cave, yeah?

    I think it is more prevalent at the beginning of the cave when the battle starts immediately when entering, so when the battle is completed, that is the first time that the shaman get to start casting their buffs, and you would want to heal or buff yourself before proceeding down further into the cave.

    Further along in Chapter 1 and 2 (and probably further along in the game, too), there will be a few other maps like this. You enter the map and trigger a battle immediately, and afterwards you want to heal/buff but the other enemies deeper in the map will be buffing themselves at the same time.
     
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