I was thinking of being able to cast it outside Burne's tower and burn the undead in the moathouse respawn Hopefully this mod will be available this weekend btw, had a few days off due to illness but back at it now.
Well, it's just some new spells and some more chances to cast old spells Plane Shift is DONE! Worked perfectly first time too, other than some tinkering with the effects, and yes you should get XP when used on an enemy. On a friend, it randomly sends you to one of the nodes (as per the SRD which says you get sent somewhere 5-500 miles from your intended destination on another plane - that covers the whole of old Zuggy's 'pocket dimensions' as Darley puts it). No idea why anyone would use it, but it's there. Sends you to the starting points of the nodes too, not to under the thumb of a Balor or Salamander. Packing the mod now, will test the install tomorrow and hopefully release.
Ok, here is the mod! I'm posting it here since I seem to have lost posting privileges in the Downloads forum since the site update Or I'm being punished for what I did to the staff bathroom I'll do a comprehensive changelog etc when I put up a proper post but for now, by all means download and go for it. What's In It Rudy's Mod Rudy's Fixes Daryk's Fixes My previous fixes for WF Ray VampiricPuppy's new spells Lesser Vigor, Vigor and Greater Vigor (credit for getting them going to Rudy) New spells and new Domain spells as discussed above Installation Instructions - In your root folder, alongside the data, modules and miles folders (and TFE-X etc) you should have a folder called addons. If not, create it, then open. - Inside, check for (or create) a folder with an identical name to your Co8 8.1.0 game: this should be Circle of Eight Modpack 8.1.0 New Content unless you have changed it. It must match the module name as it appears in the TFE-X window, which will also be the name of the .jpg, .tfm, .tfs and .txt files in the root folder. Create or navigate to this folder in addons. - extract the contents of Domain_spells_mod.zip into that folder, which is Domain_spells_mod.tam. Your game should now have a file tree with something like C:\Program Files (x86)\Atari\Temple of Elemental Evil\addons\Circle of Eight Modpack 8.1.0 New Content with Domain_spells_mod.tam inside. Now run TFE-X and press the 'addons' button at the bottom. In the popup window, select Domain_spells_mod.tam and activate it. And that's all there is to it The addon has been tested and seems to work fine and all the new spells have certainly been tested but of course if there are any bugs, let me know in this thread. Thanks to everyone who participated in this and helped out, particularly Rudy and Florian.
Thanks for the honorable mention! My skills are rudimentary (well, rusty and rudimentary), but I'm very glad I could help.
Is this mod working for anyone? I've tried adding it to both Standard and NC versions of 8.1.0 and it crashes my game before the intro cinematic plays. I'd like to add it's contents to the IWD mod (not that reaching level 20 with a party is a possibility in IWD, but solo players or small groups might manage it). I would just pop the hood and file compare the changes in manually, but I don't know how to.
The Vigor spells are bugged - cause CTDs at the end of the spell and have wrong tick time for in-combat. (or rather, ToEE ticks away 1 gametime second for each combat round instead of 6, so the time scheduling was off). I've included fixes in Temple+ since I got a crash report from a user but figured it should be here as well.
Well, thanks for that fix. I only ever tested those in combat (no point otherwiswe) but there you go, I've had issues with that "schedule next round's stuff with a timed event" too. Mind you, I did report long ago that a ToEE combat round only lasted 1 second in game time and was generally not believed. Strange no-one prior to Allyx said there were issues (but then there were only a handful of downloads hidden in here - must do something about that). EDIT: Allyx, can you let us know if that fixes your CTDs. A broken spell really shouldn't cause the game to not even load, but there IS a "load spells" bit.
Just to be sure, is this addon dependant on another mod being installed first? because my crash issue happens with only Co8 8.1.0 NC and/or Standard with no other content added, I'll try again but would it be possible to upload the files so I can drop them onto an activated TFE-X module?
I've had no such problems, but I might have just manually extracted the files, and possibly selectively at that. You should probably publish this at ModDB, it has really low visibility otherwise...
It's an Add-on for 8.1, not sure what else to say. To extract the files, just change the extension from '.tam'. to '.zip' as that's all it is. It's a thought but I was thinking more of putting it in the Downloads section.
Thanks, but the Vigor spell you included here doesn't work beyond the first 2 points of healing. The problem is in this line of code: which should be changed to this: lesser and greater vigor look okay. EDIT BY TED: All Vigor spells included fixed for (upcoming) Basket of Mods mod.