Does anyone know how to take a screenshot of the entire map you are currently at? I don't mean a screenshot of just what you can see on the screen, but one of the entire current map location where you are. For example, if I was in Nulb, can I take a snapshot of the entire village from the game?
A screenshot is just a capture of what's currently displayed on your screen, so the natural limitations will apply. If you happen to want to recreate an entire map that features things like scenery instead of just the base map art, piece one together from the townmap chunks. There are far fewer of them than a regular map and they probably show scenery.
Well, hehe, I was actually looking at this from the other direction. I have many maps I've made myself and I want to create the townmaps from how the screen appears. Since trees and doors and other objects don't appear on the map art, but are put in as objects from the game. So far my options are: 1) Take many smaller screenshots of the final map from within the game, and photoshop them together. or... 2) Make scenery like trees and door as little PNG images and then add them over the artwork in photoshop. Both of these options are a little tedious, and are getting the job done, but I was wondering of there was an easier way. As an extreme example, I'm thinking of the spider forest in KOTB. The raw map is (I think) Emridy Meadoes with a whoooole crapload of trees added. I'm wondering how the townmap was generated from that situation. Thanks
If I create a unique map in photoshop of my own (for simplicity let's say it's got a field of grass, a house, a road, and some rocks). I save it as a JPG, split it into the chunks and put it into a folder in a folder into /Temple/modules/ToEE/maps, and everything works fine. Now I want to add 10 trees. Since these are embedded as static objects in the sector data, the trees are not actually on the jpg file chunks. So if I create the 1/4 and 1/8 the townmaps as smaller versions of the main map artwork, the townmaps won't have the trees either. (Unless I can grab the actual completed map image including the trees from the game screen itself) So I am forced to do either option 1 or 2 as I listed above. Unless there is another easier way to do this.
It depends on which direction you are going. If you are recombining a townmap from the original game then Yes, since the game designers put it there. But If you are making a townmap from scratch, based on the larger map then No, since the scenery comes from embeded static objects, and isn't on the actual JPG. For instance, the artist who painted the moathouse made the attached image as his finished product. Then trees, ferns, water, etc were added as static objects in the sectors. So when he went to make the townmap, somehow he did a screengrab of the in-game map. I picked a bad example because there are a lot of tree actually painted on the artwork =P, but the trees that cast the shadows along the path are missing.
That's bizarre because scenery objects are supposed to be shown in the mimimap routine, which means Agetian's routine in WB must be different. Oh well. In that case probably the easiest (and least cheesy lol) way would be to take screen grabs of the entire map, recreate the entire map with all of them by combining them in Photoshop (which will be a shaky operation unless you can find a way to get the screens very rigidly), reduce the whole to the approximate size that the townmaps are, and resplit it manually. Pretty sucky, sorry.
That's probably what I'll do. Photoshop is pretty good at blending edges these days, and it's only a one time thing for each map at the very end of the process. Thanks, again.