Hi. 1. Is it good idea to have a "Diplomat" character or are social skills unused in this mod? 2. Is it good idea to have a dedicated rogue character or are thieving skills unused in this mod? 3. Are magical items properly represented in this mod or will i be forced to craft all my gear? (Yes i know this is a low level mod. But i expect to find some level appropriate, magical loot here and there) 4. Which weapon types are best to pick? Would be a shame to make a Axe fighter just to discover that there are no magical axes in this game but there are plenty of longswords +2 bye.
1. Definitely, rtm 2. Definitely, rtm 3 & 4: I think crafting will make it too easy, but I'll leave it to the players to say if there's enough magic loot.
Oh. I see. I did not downloaded yet so i did not seen any manual. My apologies if answers to my questions are already there.
I would certainly recommend playing the original TOEE first and then playing the new module. Doing this will first give you a handle on the TOEE engine and a quick lesson in DnD. :mrhappy: