Hi, again? I finally got this mod working and I was wondering... Is the early game always like this, where the whole combat is mostly left to chance. Because I fought this ogre in the moat house multiple time, I have to constantly save and reload until I got lucky. (Using 8.0, whole party ~lvl2) Im kinda new to this, and I was wondering if there is anyway to go around this.
The battles and the difficulty of them has a great deal to do with your party make up and the tactics used in the fight. A simple level one spell can put an ogre on his rump while he gets clobbered by a couple of melee characters, but like I said before ..... many builds and many tactics.
You can also run away and fight another day. That is, if a fight is too tough, go to a 'safer' area, prepare better set of spells, obtain better gear or even level up. Reaching level 3 before tackling difficult areas early game makes a huge difference. Or you could always just apply more grease...
If you mean sleep, which is the only spell I have that is capable of doing that, it doesn't work for some reason I made it though without much loss on my second try (bunch of lucky misses), just wondering that how much dice dependent at this point of the game is Gonna try grease though Not enough bows at the time
That ogre, especially when raging, is a tough melee encounter at low level. You could trigger the encounter, back out of the room and skip turns until his Rage dissipates, which will make him less likely to clobber you as thoroughly. And it only takes one character with a bow thru the doorway. There is a crossbow in a chest upstairs (with the giant lizard) if you need one. The ogre probably has too many hit dice for sleep to affect him. How do you defeat the bandits upstairs? That Raging Bandit Leader is at least as tough as the ogre.
51 damage in crit Doesn't stand against the might of double grease though this game is pretty dice orientated though, if you don't have the right setup... :blank: O well, just one question, if i cast fire on the grease, will it ignite? (cause in some other game it did this, but since that was considered a "new feature" I'm curious)
A number of the bandits in the courtyard have crossbows in addition to the one Corwyn mentions, and rogues start with one as standard equipment, while rangers start with short bows. Just make sure you stand far enough away from the doorway, or the ogre will reach through and clobber you.
In the original paper module, the Ogre has 21 HP, attacks at +5, and does 2-8 (+5) damage. In the computer version he has 52 HP, attacks +14, and does 2-8 (+15) The paper version can be surrounded and killed while one of the characters absorbs a possible hit. In the computer version he's gonna auto-hit and kill any level 1 or 2 character with each attack until you finish him off. If you wear the flaming eye cloaks found in the adjacent room, you can start a dialogue with the Ogre (Lubash) which is quite entertaining.
It's really highly suggested that you be at least 3rd level before entering the Moathouse- all the standard Hommlet quests plus the NC Welkwood Bog can get you there. Also, low level spells like Grease, Web, Bless, Bane, Doom, Cause Light Wounds, Magic Missile, etc can all help against the ogre. Just a warning though- the ogre CAN get past the door frame- it may be a rare glitch but I've had it happen to me...
Ray of enfeeblement is also a nice spell for this encounter. After three rays, he hardly does any damage.
Thanks for the helps, so far enjoying this game... (even though it is quite different from most tb I've play so far)
That crit damage is unreal, right? The bandit leader always kills me with a 50+ crit, nearly every time I've re-played that encounter. Check this out: 12th level ranger with 105 hp encountered a glaive wielding bugbear in the Temple lower level. Crit for 106 damage. Even Scather in hand isn't much help there. Grease is a great spell. It should be named "Greasy" or "Slippery" because it only conjures the effects of grease-like conditions. So, no, it won't ignite. Unless the modders tinker with it.