What random encounters would you like to see?

Discussion in 'The Temple of Elemental Evil' started by Sitra Achara, Sep 25, 2013.

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  1. sirchet

    sirchet Force for Goodness Moderator Supporter

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    How about some BugBears?

    If there's one thing this game is short on is bugbears ........ heh heh
     
  2. blakdeth

    blakdeth Member

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    Another vote for human and bugbear raiding/patrol/headhunting parties.

    Make them at least the power equivalent of the player's current party, varying by number of combatants and levels
    For example: a party of 7-12 evil humans, 2 to 4 spellcasters, 3 or 4 archers, and 2 to 4 tough fighters.
    Same with bugbears: a handful of greater temple buggies, some archers, and a few spellcasters.

    Have some of these patrols led by higher level evil characters roving the landscape looking for the PCs to exact revenge and try to retrieve their artifacts/items stolen from the temple.

    They should be equipped with good gear, some light magic items, but mostly regular or high quality mundane weapons/armor.

    All of the models are currently in game, it just needs a little scripting.

    Make it a tough fight, not impossible, but not easy either.
    If the party is low on HP and spells, the patrol shoud be able to kick it's ass, forcing a re-load.
    No guaranteed bounty of loot and experience.

    It keeps you on your toes.
    The wilderness should be just that: wild and dangerous.
    Especially after what the party just did to the local temple.
     
  3. sirchet

    sirchet Force for Goodness Moderator Supporter

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    A good wilderness encounter to me is a large group of Gnolls, maybe two or three sergeants, a leader and a bunch of footpads.

    They could be on their way to the Temple and being out in the woods had not heard that it fell.
     
  4. nyarlathotep

    nyarlathotep Merry Murder Maniac

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    * Kobold Elite: Levelled kobolds, with a few sorceror kobolds
    * Goblin brigands: Levelled goblins, expert cutthroats
    * Rogue ninjas: a bunch of viscious monks
    * A vampire & his concubines
    * Prowling Werewolves
    * A Vorpal Bunny
    * Basilsk Den
    * Troll Warband: levelled trolls, containing at least 1 priest
     
  5. Templar

    Templar Established Member

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    I would sell my left toe for another encounter with a behemoth king frog. Like a squad of them! :thumbsup:
     
  6. zugschef

    zugschef Established Member

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    Black Dragons make wonderful swamp encounters, as do Cryo-Hydras. Ogre-Mages, Hobgoblins and Goblins riding on Worgs would be awesome, too.
     
  7. XVicious

    XVicious Established Member

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    yes the crocodile is in the monstermanual with stats ( as is the T-rex ).

    stats are in thumb pic (im lazy and dont want to print them in text)
    [​IMG]
     

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  8. zugschef

    zugschef Established Member

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    There is no improved grab in the game... Apart from that, I personally don't want to see another animal as my opponent.
     
  9. Zalmoxes

    Zalmoxes Forest Guardian

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    Adventurers Party (Invincible, of course, :yes: ) including: Gaear, Agetian, Sitra Achara, Shining Ted, Sirchet, Taluntain. :thumbsup:
     
  10. maalri

    maalri Immortal

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    Huzzah!
     
  11. GuardianAngel82

    GuardianAngel82 Senior Member

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    Wouldn't we be needing to destroy them and loot their corpses? Who will then be doing our modding for us? Would we not then be needing to LIFT A FINGER? (shudders) :nervous:
     
  12. Zalmoxes

    Zalmoxes Forest Guardian

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    We could have a new prestige class : The Moderator :p
     
  13. Sitra Achara

    Sitra Achara Senior Member

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    It's not that hard, you just need to pick the feat Forge Scripts and Dialogues, preceded by Spell Focus: Python and Weapon Specialization: ToEEWB. This build also greatly benefits from the feat Iron Will, not to mention Favored Enemy: Insects.
     
  14. sirchet

    sirchet Force for Goodness Moderator Supporter

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    But wouldn't you need immunity to Mind Effecting Spells?

    I hear insanity runs rapid among dll modders.

    Of course if they just killed and looted the sirchet in the group it wouldn't change any of the modding going on. :)
     
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