Circle of Eight Modpack v8 Final General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by Pygmy, Sep 16, 2013.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    No offense, but are you sure you've downloaded the NC version of the modpack?
     
  2. caa

    caa Member

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    None taken, of course. I fully expect that it's something I've done wrong.

    I downloaded Circle_of_Eight_Modpack_8.0.0_New_Content_Edition_Setup.exe from GameFront (I don't have a moddb account).

    I downloaded the standard edition initially, installed it, and then decided that I wanted the new content version. I uninstalled the standard edition by removing those 3 files: .jpg, .tfm, .txt. I then installed the NC edition.

    Since then, I've removed the game entirely and redownloaded from GOG and only installed the NC version.

    Question: if I copy my save files off to another directory, can I use those if I install completely fresh again? Also, does anyone have a hash of the file that I can verify the download with?
     
  3. short

    short Member

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    SHA-1: bb316a74707fc508ee05607c7350e856022f89bf Circle_of_Eight_Modpack_8.0.0_New_Content_Edition_Setup.exe
    MD5: 30d6a7abf3b3dc68f9e9ab9ad1480117 Circle_of_Eight_Modpack_8.0.0_New_Content_Edition_Setup.exe
     
  4. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Great, so I can finally fight Senshock without any reservation.
    Thanks Gazra
     
  5. Abascar

    Abascar Member

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    Here it is:

    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: Starting ToEE Front-End X logging service...
    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: This is ToEE Front-End X v4.0 running on Maywind Engine on JRE-1.7.0_25-Windows XP-x86
    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: Building the portable ToEE directory file list...
    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: Trying to set up native look and feel: choosing com.sun.java.swing.plaf.windows.WindowsLookAndFeel...
    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: Checking if the game patch level is compatible with the front-end...
    Sep 26, 2013 4:15:48 AM org.co8.jtfe.logging.TFELogger log
    INFO: Looks like patch 2 or better [should work].
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Changing module table selection to -1...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detecting the status of intro movies...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Intro movies detected to be disabled.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Ensuring portable game file names...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Reading TFE-X initialization parameters...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Reading ToEE Front-End X initialization settings from TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading ToEE Front-End X initialization settings from TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Writing ToEE Front-End X initialization settings to TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done writing ToEE Front-End X initialization settings to TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Writing ToEE Front-End X initialization settings to TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done writing ToEE Front-End X initialization settings to TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detecting game resolution...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading 46 elements from toee.cfg.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detected resolution 1024x768 in toee.cfg.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Enforcing disabled autosaves (corrupt ToEE functionality)...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done writing 46 elements to toee.cfg.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Populating the module list...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Scanning the directory for TFM packages...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Adding module: Circle of Eight Modpack 8.0.0 New Content.tfm...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Adding module: Temple of Elemental Evil.tfm...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Determining the currently active module...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Changing module table selection to 0...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detecting the status of intro movies...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Intro movies detected to be disabled.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detecting the status of intro movies...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Intro movies detected to be disabled.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Checking for duplicates and removing them if found...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Trying to read the module-wide lockout file...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Reloading default initialization parameters...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Reading TFE-X initialization parameters...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Reading ToEE Front-End X initialization settings from TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading ToEE Front-End X initialization settings from TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Writing ToEE Front-End X initialization settings to TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done writing ToEE Front-End X initialization settings to TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Writing ToEE Front-End X initialization settings to TFE-X.ini...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done writing ToEE Front-End X initialization settings to TFE-X.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detecting game resolution...
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading 46 elements from toee.cfg.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Detected resolution 1024x768 in toee.cfg.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading 1 elements from modules/ToEE/lockout.ini.
    Sep 26, 2013 4:15:49 AM org.co8.jtfe.logging.TFELogger log
    INFO: Locking out Humble NPCs...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Initiating DLL patch injection...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting NO_MAX_HP_PER_LEVEL...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting NO_MAX_NPC_HP_FROM_LEVELS...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting NO_MAX_NPC_HP_FROM_HD...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting NO_SHOW_EXACT_HP...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting HUMBLE_NPC...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting MAX_NUM_PC...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done reading 46 elements from toee.cfg.
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Injecting NO_WINDOWED_MODE_RESHACK...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Done injecting DLL patches.
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Cleaning game cache on startup...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Cleaning map cache...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Cleaning compiled script cache (game scripts)...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Cleaning compiled script cache (Co8 utilities)...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Processing game startup options: [-maxlevel:20]...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Trying to start the game via path: C:\Program Files (x86)\Atari\Temple of Elemental Evil\toee.exe...
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Command line: [C:\Program Files (x86)\Atari\Temple of Elemental Evil\toee.exe, -maxlevel:20]
    Sep 26, 2013 4:16:01 AM org.co8.jtfe.logging.TFELogger log
    INFO: Closing ToEE Front-End X (the game process was successfully started).
     
  6. Gaear

    Gaear Bastard Maestro Administrator

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    @caa - while in-game, go the the Help system (question mark in bottom right shuttle control box), then click on the Co8 hyperlink to verify which version you're playing. Also, you should not use old saves from a different module (NC vs. standard for example), but they will work if you're playing the same module. TFE-X will actually save these for you automatically if you activate a different module.

    Oh, and you don't need to keep reinstalling the game; the problem is just getting the right module activated.
     
  7. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Abascar, try turning your anti virus off and select re-activate from the front end.
     
    Last edited: Oct 1, 2013
  8. Sitra Achara

    Sitra Achara Senior Member

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    caa -

    open the console with shift + ~

    type: game.global_flags[500]

    If this returns 0, then something went wrong, or you have the non-NC version activated.
     
  9. caa

    caa Member

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    First, I want to thank everyone for their help. It was much appreciated.

    My system has 3 drives in it: 2 are raid-1, and the 3rd is where I put my junk and games. After reading some of the replies here, I decided to install the game on my raid-1 drives. It worked, the new content worked, and life is good.

    Running some diagnostics on #3 drive showed that I was getting block and sector errors. SMART tells me that it's getting a bit long in the tooth and that it's having quite a few errors.

    So, I can only surmise that the original install went fine, and that somewhere when installing the new content, something got corrupted. Comparing the two installations shows that the .tfm file is a different size and hash than the other.

    It's working now, so I guess I'll chalk this up to hardware problems and start looking for a new drive.

    Thanks again.
     
  10. Abascar

    Abascar Member

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    Done and done.

    No effect. Game still CTD's when traveling to either the Temple or Emery Meadow. I also had to disable the intro movies again in order to get TOEE to launch to the menu screen.

    Is there a console command that will set areas as "visited" so the game doesn't show the slideshow when first entering a new area?
     
  11. Borsook

    Borsook Established Member

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    about the latter - where did you install the game? I had this problem when it was in program files
     
  12. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Win7, Vista and Win8 does not like to grant full access to a game in the program files and it is recommended that TOEE be installed in a custom directory. I use C:Games myself and have not had any access troubles since.

    There is no command that I am aware of to set the flag for an area being already visited, although Gaear may know one.

    Another way would be to navigate to the actual movies and renaming the movies so that they will not play.
     
  13. Abascar

    Abascar Member

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    This is probably not the problem. Disabling the intro movies allows the game to launch to the menu screen. I didn't have any issues visiting Nulb, The Moathouse, The River by Nulb, or Welkwood. When my party traveled to those areas the game transitioned normally (with slideshows). It's only now when I have unlocked Emery Meadows and the Temple that traveling to these specific areas causes a CTD.
     
  14. Zoltec

    Zoltec Pгōdigium

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    Hi, Abascar. Try this, it might partially remedy your loading crashes at game splashscreen. Anyway, make a backup first in your ToEE directory, below is the file path.

    [Drive]:\Atari\Temple of Elemental Evil\data\rules "partsys1.tab"

    Make a copy of your original partsys1.tab then replace it with my modded one. This is from my v7.9 installation so I cannot fully guarantee its effect. But don't worry just don't forget to backup things and you'll be safe from re-activating the whole module.

    Basically this fix, fixes the parse error generated in V2Brute a program included in your GoG game. It is designed to read the spell particles of the game. The game actually reads the particles the same way as the V2Brute program. I conclude that this one have a troubling effect in "Initializing Sector Data" since, the game cannot handle the exception properly, thus it go @ frequent CTDs. Still I cannot know its validity, since, I'm the only one who tested this fix. Goodluck! :)
     

    Attached Files:

  15. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Abascar, what video card are you using and do you have scaling turned off?

    TOEE has trouble sometimes when it attempts to make a video fit a screen resolution that didn't exist when it was made.

    Quite a few of the movies actually run at different resolutions, so sometimes one movie will work and another will not.
     
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