KoSmetic (KoS) Official Release Date: September 14, 2013 By Zoltec and XVicious Compatibility - NC version 8.0.1 Please use 7zip for file extraction. [+] dropbox-links art-&-model-upgrades-download-link interface-download-link sample-image-1 sample-image-2 sample-image-3 update-12-27-13-#1 update-12-27-13-#2 Installation Simply copy the contents inside the Temple of Elemental directory. Overwrite the files when prompted.
I have a new familiar for you! I will update here__ you can use for HAWK, RAVEN modified icelizard updating zip file: (un-modified mdf pointer, left for you to proto-type for your next update_) I had tested the scale in proto's for [col tab 6] size 20-25 was a good number for a hawk or raven scale . the one in the pic was original scale. I included 2 textures for you to play with, brownish hawk, and black_blue hazed Raven note: you need to hex edit the mdf pointer's, to create an independant proto's mdf pointer file path and change the name of all the related files, txt, ska, skm, mdf's for tests: you could just unzip this into the monsters/icelizard data file for kiks. you could load game, game.obj_create(14109,game.leader.location-5)
so here is a good idea for the familairs you are going to proto type the models and rules and flags for your new models you will have them inside the meshes.mes and discriptions then inside the proto tab you add a script for python under this example is for the HAWK after the creation of the summon familiar the san_insert_item is called by the game san_insert_item [990] tab entry file path: data/src/ file name: py00990fam01.py Code: from utilities import * from toee import * def san_insert_item( attachee, triggerer ): game.obj_create(14109,attachee.location) return RUN_DEFAULT foot note : 14109; protos tab tag for ice lizard (only as example) familair HAWK proto type example with added python script (this is the item that gets inserted into you inventory after summon) { but now after the insert of item, it will summon the actual model we created and have the rules in proto' tab for the tag we summon} Code: 12047 obj_t_generic 12047 size_tiny mat_flesh 7 16026 OIF_NO_DROP 0 0 248 Familiar Skill Bonus skill_spot 3 990 I will post a pic of this in action when I get a chance
You are welcome I notice in Kotb the wolfs as cats scaled down, all the temp replacements for the models that TOEE is missing I guess CO8 module does same temp replacements I like it to look the way it should at least a little myself, so I am willing to replace the temp models.
Hi, XVicious. Can we scale the whole body of the icelizard through anim8or? Our reference will be the size of the firebat. :thumbsup: EDIT Nevermind. I found out how. Using ToEEWB of course.
Yea mark col tab 6 too 10 or 5 for the new hawk / raven mod that would be a good size for scale you can see what I did in my first reply edit: download the short rules and scripts and also there is the raven_ hawk__ mods inside zip bk_monsters
I'm amused with the way you point the files. Well, I prefer scale 13. Already tested it. EDIT I really wonder on what we should use on the owl familliar.
When I scaled down the raven through protos.tab, its textures are not fully shown but just a part of it, same with the hawk one. Maybe because of this? OR It needs the icelizardwings.tga...
SKM MDF path : art/meshes/monsters/icelizard/ X and Y the mdf points too monsters/Icelizard/ x.....mdf y.....mdf if you copy the all zip contents into monsters file you wont have that problem. you need to use that folder with the original path posted in zip further, both wings and body need to point to either prey.tga or prey2.tga for the mdf file contents, 1 is hawk other is raven remember that the raven and hawk share the folder for the icelizard but the mdf file name is different (X and Y preceeding) the mdf needs to be there (defined path inside skm), and also notice I put the two textures there too (tga).
(With pictures of course), I love the idea of this mod. Multiple fixes/enhancements to things in the game. All the little things add up over time
Hey thanks for the interest, Winston. We are still working on our mod, we would like to give everyone an accurate feel on visual gameplay. I really love ToEE art you know hehehe. Anyway, Xvicious can you teach me on how to overcome this? <below> I've already read the manual but still cannot fill those awesome holes, might be a geome-trick needed. :tired: According to the manual red is none, green is one, white is two, and vialet is three or more... I keep note of the instructions but to no avail... to avoid confucion I can select multiple points at will... I get it now, thanks anyway!
Good news! Hawk familliar is on the move and so is Raven. I'll post a screenshot after I finish their final textures.