Circle of Eight Modpack v7 / v7 NC General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by UncleBuck, Dec 2, 2011.

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  1. sirchet

    sirchet Force for Goodness Moderator Supporter

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    The only time I've experienced this was when I had typed the wrong command in the console and unwittingly forged ahead thinking that it wouldn't hurt anything.

    If I remember correctly, I typed in an item code for an item that didn't exist any longer and I ended up with an occupied square for each attempt, many versions back mind you.
     
  2. Gehennis

    Gehennis Established Member

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    My computer literacy ends at cutting the darn thing on- I wouldn't know how to open the console, let alone use it...:dizzy:
     
  3. Gehennis

    Gehennis Established Member

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    Re: Circle of Eight Modpack v7 / v7 NC Bug Report Thread

    I had my 9th level cleric use the Craft Magic Arms and Armor feat to try to improve the holy sword +1 you get as a gift from Melody's dad. The Holy enhancement was naturally grayed out but the +2, +3 and the Mighty Cleaving all showed up as red- even though they were selectable on other weapons. Was this just a random glitch or is this particular weapon not improvable by crafting?
     
  4. Daryk

    Daryk Veteran Member

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    Did you have enough XP and gold to add those enhancements?
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    Strangely but not surprisingly for ToEE, when I test it I don't get any sleep encounters whatsoever on level 4 under any circumstances. :p
     
  6. Gehennis

    Gehennis Established Member

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    Gold yes, XP's no- but when I looked at enhancing the masterwork sling my cleric had, the numbers were in white. It's my assumption that enhancement costs would be the same regardless of the weapon, so if they were in white for the sling, they should have been in white for the holy sword- correct?
     
  7. Pygmy

    Pygmy Established Member Supporter

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    The holy sword +1 (maximum sale price 17765gps?) counts as a +2 weapon in pnp and quite possibly (judging by price) a +3 weapon in ToEE

    Crafting +3 to +4 is MUCH more expensive than masterwork to +1 or +1 to +2.
     
  8. Daryk

    Daryk Veteran Member

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  9. Gehennis

    Gehennis Established Member

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    Ah- no wonder those effects were in red- thanks. Guess that +2 longsword my elven wizard has should be given to the cleric so he can enhance it for the paladin- he would tend to use it more...:thumbsup:
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Fixed the missing Amii bug.

    Fixed as described above, as well as the cost. This does indeed appear to have been 'special' masterwork armor, as the arcane spell failure was lowered as well and the price was inflated.

    Fixed.

    This sort of thing has been reported before, but it seems spotty. I just tested both the door and stairs in that location as they functioned normally with correct DC et al.

    No.

    Those chests have always been buggy. I even replaced them once, and they are still buggy.

    You're out of luck unless you just want to console it, but it's fixed now.
     
  11. Daryk

    Daryk Veteran Member

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    It sounds like they intended it to be mithril...
     
  12. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    version 7.7 Moathouse:
    Cleared everything except the area where Lareth´s men are.

    Party standing in the room with 3 doors and my Rogue/Wizard (as the one with the highest values in Bluff) opens the door. All party members are wearing the right cloaks.

    The dialog only gives 3 options: 1 and 2 are questions that reveal that I know nothing about the gang and the 3rd is only Call the party leader.

    Only when chosing 3 Call the party leader can I use skills to lie to the guard about a delivery to "the Master".

    Once I convince the guard to let only one in to make the delivery the rogue is teleported to the larger room before Lareth´s chambers and *immediately* the guard talks again to me and means I should get lost.

    questions:
    1) Shouldn´t my Rogue/Wizard, or anyone with high values in Bluff, be able to lie the guard into his face without having to "call the party leader"?
    Who IS my party leader? The Rogue/Wizard has the leftmost slot in the row of pictures.
    2) In version 7.6 after entering the large room with the fake delivery I could talk to the lieutenant or walk to Lareths door. What has been changed that now in 7.7 prevents that?

    Edit: After reloading I tried to place the other partymembers just a bit farther away from the door when the Rogue/Wizard opened the door. They are still in the room before the door, but that bit of distance was seemingly enough for the guard not to notice them - the R/W now immediately has 3 options with the 3rd being the option to get to the delivery and when in the back room the lieutenant adresses her what she is doing there.
     
    Last edited: Mar 10, 2013
  13. Gehennis

    Gehennis Established Member

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    Like the new changes so far in the v.7.7 NC but a question: found Kelno's key but not his chest- has it been moved somewhere else? And working my way thru the upper temple I found what should have been the secret door to where Smigal(?) and the wizard are (in the same general area that youy encounter Skorp). I could move aside the covering but even while searching couldn't find the blue ladder/door. Going back thru the broken tower or burnt farmhouse to where I know the door should be, it doesn't show up. Should I keep trying to search for it or just forget about it? P.S. what do you do with a charmed hydra? :)
     
  14. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    http://www.giantitp.com/comics/oots0326.html
     
  15. Gehennis

    Gehennis Established Member

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    A few things on v.7.7 NC- the reactive Water and Air temple foes didn't exactly react. The water ones didn't rush to the head cleric's help- they only acted after I opened the door to their area after defeating their boss. The air temple crowd is still standing around in their staging area despite their boss being dead. As far as Shenshock & Co. on level 4 I didn't have any encounters while resting after defeating them- at first. However, once I started exploring the rest of the level- and meeting the other encounters- I started having my rest interrupted. Maybe the others fought them after exploring the rest of the level first?
     
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