Modding with the world builder If I wanted to mod Spugnoir into an Evoker, how would I do that. I'm just editing the Protos.tab. No where near ready to try scripting. I have successfully done some simple modding with it, changing stat's, alignments, and feats. Also why is Elmo's Combat Reflexes listed as feat Combat Reflexes in the file? I found out what happens when you take it away...CTD. Lightsfantastic Love the Updated Mod!!!!!
When ToEE was first designed as a 3rd edition game, the feats were called "feat_blah-blah" internally. When they switched to 3.5, updated/added feats dropped the "feat" prefix, while retained feats stayed the same. Thus some are called "feat_blah-blah" while others are just called "blah_blah." You can find a list of them all and how they should be entered in protos.tab in the file feats.mes. I assume you would just change one of Spugnoir's feats to spell focus: evocation to make him an evoker, and give him some evocation spells.
Thank you. That's what I did, but I was thinking along the lines of how a PC Mage can be a specialist mage. That seems a little more involved but no big deal. Feats are fine. The original module lists him as an evoker, but that was just the title of a second level wizard in 1st edition.