Circle of Eight Modpack v6 / v6 NC General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by Provodnik, Dec 30, 2010.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Couldn't reproduce.

    I see that Ed and Ed both have 10 hp in their protos (+3 comes from Toughness feat, which Ted doesn't have), so I think we'll give Ted 10 to go along with the Eds. It was probably a typo.

    Probably nothing to be done for that. I'm not worried about it as long as any magical effects don't stack.

    stage is correct. They are scripted to re-memorize them on their first heartbeats.

    Don't know that there's anything to be done for that.

    Yeah, I recently noticed that after I 'fixed' Lareth's dresser the same way. Sadly that means that they can't have icons, as near as I can tell.

    Okay, I gave him something better.

    Does it really matter?

    The spiders have not been changed. Their behavior can depend on the size of your party. (If you have few they may not 'see' you; if you have many they probably will.) They have and always have had waypoints, which causes them to generally approach the party's position when you arrive on the map.
     
  2. General Ghoul

    General Ghoul Established Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Wouldn't that be dependent on if you had max HPs enabled, I believe they are all fighters, with poor ability scores, so no extra from Constitution.
     
  3. Gaear

    Gaear Bastard Maestro Administrator

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Whatever it is, the Eds are getting 13 hp in-game with 10 listed in their protos, while Ted gets 10 in-game with 10 listed in his proto. Ted is Tougnness-free (+3 hp at levelup), while the Eds have it. The only ability difference is that the Eds have dex 15 and the rest 10s while Ted is all 10s.
     
  4. gazra_1971

    gazra_1971 Knights of Legend

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Prototype number 14209 (the recruitable NPC named Ed) has no "Critter Alignment". The following text is missing from the "Critter Alignment" entry of this prototype:

    align_true_neutral

    Ed's "brothers" (i.e. Ted and the other Ed) both have a True Neutral alignment. Every creature in D&D HAS to have an alignment.

    The Royal Canadian, I recruited Spugnoir again, and this time he had -20/3 level 1 spells per day. I selected spells for him to memorize and rested 8 hours, and he memorized all of his spells fine, and his level 1 spells per day was now correctly displayed as 3/3. This seems to be a harmless bug (although I wonder what would happen if I fought him and deliberately did not kill him so that he would use up all of his memorized spells?)
     

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  5. stage

    stage Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Most likely the game will hang or CTD.
     
  6. gazra_1971

    gazra_1971 Knights of Legend

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    My game was working okay until I fought Senshock. I damaged Senshock enough to cause him to escape, but the combat ended as a result, leaving all of the monsters in Senshock's room with green circles around their bases, and they won't attack even when I move my party about the room.

    So I go and recruit Paida. Now I have 5 recruitable NPCs in my party (Meleny, Pishella, Serena, Riana, and Paida). Now, whenever I enter a combat, the same 4 NPCs always display their text floaters of their war cries at exactly the same time, but only 1 of them says the voice sample of their war cry. Now my game has unpredictable behaviour - sometimes when my party enters line-of-sight with enemies in the Temple of Elemental Evil, combat automatically starts like it is supposed to. But other times that I load a game save, I can run around the Temple of Elemental Evil and none of the enemies will trigger combat with my party when I am in their line-of-sight. Is this the sort of game instability that veteran Circle of Eight modders experienced and which caused them to reduce the maximum PC/NPC ratio to 3/5 to prevent such game instability?

    Has anybody else played the game with 5 recruitable NPCs in your party? If so, have you ever experienced game instability where enemies are no longer KOS (Kill On Sight)?

    Has anybody else had their combat end prematurely when Senshock escapes (where all of the other monsters in Senshock's room are no longer hostile)?

    Can anybody please offer me any advice on what I should do to no longer experience any of the above problems in my current game? Should I stick to a maximum of 4 NPCs in my party? Thanks in advance.
     

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    Last edited: Feb 11, 2011
  7. gazra_1971

    gazra_1971 Knights of Legend

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    I found out that all of my game saves had become corrupt after Senshock escaped. I have since gone back to an earlier game save and my game seems to be working fine again. The moral of this story is to keep a LOT of game saves in case this computer game corrupts all of your game saves from a certain point in the game onwards.

    Senshock is using Bracers of Armor +3 and Senshock's Robes (both of which grant a +3 armor bonus to AC). The armor bonuses from these 2 items do not stack. Does Senshock have both of these items in the original PnP module? If not, then you might want to remove the Bracers of Armor +3 from the game because it is useless to Senshock and it would reduce the number of magical items in the game (and it would make this computer game more authentic with the PnP module).

    I've been testing the combat with Senshock. Most of the times that my party enters Senshock's room, combat starts immediately without Senshock initiating dialogue with the player's party. Whenever Senshock escapes, the game ALWAYS restarts the combat with a new initiative order (which means that some of the enemy Large Elementals usually get 2 turns of attacks on the player's party before some of the player's characters have had 1 turn to act!).
     
    Last edited: Feb 13, 2011
  8. The Royal Canadian

    The Royal Canadian Established Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Hi Gazra
    I definitely agree with you on the "make several saves" advice. I usually save every time I level up my group. Regarding Senshock, I don't think I have ever ( and this includes everything back to vanilla) had dialogue with Senshock. Every time I enter his room combat starts immediately. In my last playthrough, what I found useful was Stinking Cloud. It took him out and left him totally helpless ( there was no way for him to get out of the cloud without ending up next to a fighter who wanted to stick a pointed object in his guts ). The only drawback is that I discovered that, contrary to it's description, Necklace of Adaption doesn't work against Stinking Cloud. Regarding the "Combat Restart", I think that is something that is "hardwired" into the game going all the way back to Vanilla. I seem to remember the same sort of thing happening after Lareth would give his "Enough of this Madness" speech in the Moathouse. I think what happens is the game "rerolls" initiative after certain events like a mid-combat dialogue or a wizard teleporting away.
    The Royal Canadian
     
  9. Ausdoerrt

    Ausdoerrt Veteran Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    That's how the game ALWAYS handles dialogue interruptions of battle, no? Same thing always happens for Iuz/Cuthbert stuff with Hedrack.
     
  10. Rocktoy

    Rocktoy Established Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    You can? I thought that you have to at least complete a quest or two for the brotherhood, before you can rat them out. The first two quests’ been acts of robbery and murder so I just skipped them with my LG party.
     
  11. Rocktoy

    Rocktoy Established Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    You are welcome.

    Did not know that, thanks for the info

    Yes I know that, but after an epic fight like that I would have expected a reward more useful. It was like the feeling that we fins had to endure after the Winter War. One hundred and five days we fought with the Soviets, three hundred and fifty thousand men against the millions of the Red Army, and the latter managed to advance only 150 km over our old border. In the subsequent peace treaty we lost one fifth of our land and our second largest city. Not much a reward from a heroic fight…
    Just a suggestion: maybe you could move the Arena of Heroes to a later phase of the game, like Verbo and make the reward truly worth the fight? Or replace the reward with an object that is really useful to any party, like the amulet you get from the Witch captured by the Drow? Yes, that amulet (not the ring) is the most useful thing I have ever managed to claim from a quest. The two answering swords and the robe, the helmet and the sword you get from Hickory Branch are good examples of great rewards from completing quests, unique items that you cannot acquire otherwise.
    In my opinion crafting items is boring, especially when you can craft items that are so much better than any that you could find in the game. In the page 104 of ToEE manual it says about magical items: “Artifacts are the rarest magic items of all, created by the most powerful wizards, clerics and deities, often long ago. Each artifact is unique and all of them are extremely powerful. An artifact can be a ring, sword, cloak or any other type of equipment, but spell-like powers it conveys is far beyond a mere magical item.” And these kinds of artifacts should be the rewards from quests: something that you cannot craft yourself or acquire any other way. That does not mean that those items need to be “über”, just that they are unique like the robes from Hickory Branch. Am I wrong, opinions?

    Did not mean to criticize, Verbo is a huge city geographically so the potential is similarly huge. Now the city is much just a run through, and yet there could be so much more. Of course I do understand that making Verbo to even that level as it is now was a huge task. Certainly I did not mean it that it should have been finished yesterday. Only meant to say that Verbo has a lot of potential and I would like to see that potential come to reality, someday.
    I wasted three years of my life studying computer science and programming in a collage and never exceeded the level of mediocrity, for those who exceeded it or just are I have nothing but my upmost respect.

    As they say: “there is no grater tragedy than to lose the child’s faith in certainty and learn the ambiguity of the shades of grey”. What I am trying to say is that the game is too black and white. There is too little choice for the player: one can either accept a quest or decline. Not just in Verbo, but throughout the game. The assassination quest in Nulb is a great example: a quest that one can finish with an evil or good party. This possibility of a choice is what I am looking for, given that I know it is hard to implement.
     
  12. bytor

    bytor Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Hello all. I recently dug out my TOEE game and found my way back here to see what you masterminds had come up with next. It's probably been 2-3 years since I've visited and I have to say I'm overwhelmed. The new mod pack and new content areas are awesome. I just recently finished the Orc Cave/Minitour and the 3 challenges in the BOH. I haven't even been to the temple, but for one visit Ms Redhand. I've had to start so many battles over because I don't like losing PC's and a few of these battles caught me off guard. Still have much to look forward to, but just wanted stop in and say THANKS to all who involved in this community.

    Looking foward to the KOTB when the time comes.
     
  13. Silver_Knight

    Silver_Knight Silver Knight

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Um, I'm new. I might have a problem with 6.0.1 NC. I;m playing as an evil party with an cleric, when I Rebuke'd and commanded the Zombies in the 2nd level of the moathouse (before the ogre) all was fine for a while and then the game got really laggy and the game evnently froze, I have never had this problem when playing vanilla. I was wondering if this would be an issue with my game, my computer? An help would be apressated.
     
  14. MB

    MB Member

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    Re: Changes in Co8 6.0.2

    Some random musings after completing the Moathouse (sans the big 3)...

    1) I have a halfling rogue with a 9 str and 18 dex. He has wpn finesse and is duel wielding daggers. The game was giving him a -1 to hit because of his str (per the combat rolls window). Has anyone else had this bug?

    2) My Elven wizard was paralyzed by a ghoul. Hmm..so much for elvish resistance.

    3) My 3rd level bard did not have inspire competence ability...until she reached 4th level. per RAW should be gained at 3rd level.

    4) Wasn't aware of this - but back to my 9 str rogue - when inflicting backstabs, -1 damage was subtracted from each D6 of backstab damage. Didn't know that str modifiers effected backstab damage - thought it was just additional damage.

    5) As has been noted before - Lareth's staff is really a club.

    6) Had never seen this before - perhaps lareth was desperate - but he dual wielded against me. Using both his club of striking and I believe a mace (perhaps flail?). Hadn't ever seen that before. He did that a few rounds and then switched back to shield / club.

    In case your interested in his Dual Wield Stats here they are......

    Primary Wpn - Club of Striking
    +3 Class
    +2 Strength
    -6 Dual Wield
    +2 Light Off hand Wpn
    +2 2 Wpn Fighting
    +2 Club of Striking
    Total of +5 to hit

    Off Hand Wpn - Light Mace?
    +3 Class
    +2 Strength
    -10 Off hand
    +2 Light Offhand Wpn
    +6 2 Wpn Fighting
    Total of +3 to hit

    {using Dual Wield Lareth looks like the dude on the front of the original T1 cover IMO - perhaps because it is?}

    7) I had charmed one of the guards - and had fascinated Lareth with my bard - stupid charmed guard attacked Lareth...which led to Lareth becoming unfascinated and then knocking out my dwarf fighter...doh!

    8) Don't think I've ever seen this exploit before....but since my party was banged up with only Lareth to go, and one charmed guardsman, and no healing available, I went to the dresser to see what treasure was in there (hoping for healing) and every time I did, it would stop the combat, Lareth would give his spiel, and then combat would restart....an interesting little exploit.
     
    Last edited: Feb 12, 2011
  15. General Ghoul

    General Ghoul Established Member

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    Re: Circle of Eight Modpack 6.0.0 / 6.0.0 NC General Commentary & Discussion Thread

    Lag could be anything, but is probably related to graphics. What kind of computer and video card do you have and what settings are you playing the game on?
     
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