3DS Max Import/Export plugin

Discussion in 'Models, Animations, and Particle Effects' started by Leksey, Sep 16, 2006.

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  1. Leksey

    Leksey Member

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    I have completed first version of 3DS Max plugin(versions 7.0 and 8.0 supported) for ToEE.:peace:
    You can get it here: View attachment ToEEImpExp.rar

    I have created my first mod using it:) Rolling-Pin is really great weapon for woman :))
    Ah Greatsword was crashed, but still works :) And GreatAxe have an text "ToEE" on it but it is not visible well...
    Not only weapons can be created!
    fun.JPG

    Some instructions:
    1. Copy ToeeImpExp.dle in plugins folder of 3DS Max.
    2. Launch 3DS Max and use Export/Import options to save/load files in SKM format.

    "How to use" instructions in attached archive.

    Source code available at: View attachment ToeeImpExp.zip
     
    Last edited: Nov 21, 2007
  2. Morpheus

    Morpheus Mindflayer Veteran

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    Great job! :Crazy_Tig

    The possibilities are endless... Any number of items, or even monsters might be created.

    Now, we need some 3DS Max experts. ;)
     
  3. Agetian

    Agetian Attorney General Administrator

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    Wonderful job, man! Really great, something we desperately needed all along! Congrats on completing the import/export plugin. Keep it up, I'm looking forward to seeing newer versions of the plug-in in the future! Good luck!

    P.S. Thread is stuck.

    - Agetian
     
    Last edited: Sep 17, 2006
  4. Spellslinger

    Spellslinger Established Member

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    Awesome work there! :D

    Now to find someone who can actually model stuff...
     
  5. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Woo Hoo!!!

    The ability to work with models! Now that is something we really needed! :D

    First Spellslinger hacking away at all the hard coded bugs, and now this! What will be next? :)
     
  6. Leksey

    Leksey Member

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    Not sure about all items and about monsters. Many of items or monster models contains a lot of animations. For now, I don't know exact format for animation (.ska file), so plugin didn't suppot any animations. But with some work in HEX we can change monsters appearance, but animations will remain......
    For now I tested it only on models that contains one bone and one empty animation "item_idle". A lot of weapons contains that parameters and if we will create new it items without animations it will be easy.
     
  7. Cuchulainn

    Cuchulainn Windmill Tilter

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    Absolutely awesome work Leksey!!:rock:

    Even being limited to models without animation gives us a lot of possibilities we didn't have before. Of course like everyone hear I'm anxously waiting to see if animations are the next great obstacle to fall.

    Cuchulainn.
     
  8. Cujo

    Cujo Mad Hatter Veteran

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    now what we need is for someone to attach the body part of the lamia to the black widow so we can get a drider (or even lolth).
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Or just making Drow an available PC race eh Cujo? ;)

    [EDIT] Though thinking about it, that would require Spellslinger's services.
     
    Last edited: Sep 19, 2006
  10. Leksey

    Leksey Member

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    As I said plugin didn't support animation for now and it will require not really easy work to find out animation format... So creating monsters is not easy task.... For now plugin works good only for simple models - weapons, some containers without animations and some other items.

    What is other diffrences between Drow and Elf except eyes and skin color? May be ears, but they are to small in ToEE so the differnce will not be visible.... OR some others?
    If not we can just change some textures, without using 3D plugin.
     
  11. krunch

    krunch moving on in life

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    hair color
     
  12. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Drow also have magic resistance and innate spell casting ability. Females & higher level drow have these abilities expanded somewhat as well. Lastly, they have better infravision.

    That's what I recall off the top of my head. Anyone else?
     
  13. Cujo

    Cujo Mad Hatter Veteran

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    the models for drow are fine, its the skins that are the problem and thats where a dll hack is required.


    btw. a few things that would look good in the game would be
    a kukri that looks like a kukri
    a better sickle than I made
    a handgun.
    a flail - currently uses the heavy flail model and I think the chain is to long
    a druss styled axe
     
    Last edited: Sep 20, 2006
  14. Cuchulainn

    Cuchulainn Windmill Tilter

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    Hmm.

    When attempting to fire up Max after adding ToeeImpExp.dle to the plugins directory I get an error message.

    DLL <c:\Program Files\Autodesk\3dsMax8\plugins\ToeeImpExp.dle> failed to initialize.
    Error Code: 126 - The specified module could not be found.

    Any guesses as to what might be causing this.

    Cuchulainn.
     
  15. Leksey

    Leksey Member

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    First bug report.:)

    Strange, I also use 3DS Max 8.0 and just reinstalled it , so all folders are clear. Plugin works normal...

    Anyone else tried to use plugin?

    I reloaded archieve with plugin, so try this.
     
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